Akira Kurosawa’s advice to aspiring filmmakers
- Posted in film
- Posted in film
- Posted in Uncategorized
I wonder if there’s any movement in the CSS framework space. Foundation for apps is tied to Angular which means it’s a no-go for me. Bootstrap seems to be dying under its own weight. They are unable to ship a new version because so many people collectively started depending on it.
To me an ideal CSS framework is based on Harry Robert’s principles like BEM and ITCSS. It would use modern techniques like rem-based sizing and flexbox. This is the type of front-end code that we write for our clients in the ideal situation; but I wonder if there’s any Bootstrap or Foundation alternative that is based on these ideas. I know about InuitCSS but I am really talking about a CSS framework that also has a family of extensive JS components.
- Posted in Uncategorized
I am looking for a programmer for a new project. I have a preference for programmers with experience in both macOS development as Javascript development. You must know your way around the Mac and have a lot of general programming experience using several languages.
The project is about publishing blog posts from the Mac. The programming itself is mostly about file formats, and parsing text and images.
This is a paid project but as this is more of an experimental project funded by myself it doesn’t have the craziest budget. I promise it will be fun though.
Get in touch if you are interested: letskicksomeass@johanronsse.be.
- Posted in Uncategorized
I have to choose a design tool for a new wireframe. I want the collab of Figma, the prototyping of XD, and the symbols and detail levels of Sketch. Can’t have it all I guess.
- Posted in vr
I got an HTC Vive a couple of weeks ago and so far I’ve been exploring how to use it, trying different pieces of software and games.
From a professional perspective I am taking in all the different design patterns. I started work on a blog post about UI design patterns in VR, something I am very interested in.
VR is often seen as a “gaming” technology but the most interesting things that I’ve experienced are not games at all. Discovering places in Google Earth VR or building things in Sunshine3D are among my favorite experiences so far, and I wouldn’t exactly call them games.
A few days ago I purchased Tilt Brush by Google and it is probably the coolest thing that I experienced this week – and it’s not like there weren’t any other cool things going on.
There’s one thing that I like to demo, which is called “Solar system”, contained in Valve’s The Lab. You are placed inside the solar system and you can fly around. What you’ll see is that the sun is freaking huge compared to every other planet. I know we once learned this in biology class… but a dry fact that “the sun is 109 times the diameter of earth” doesn’t stay with you the way it stays with you if you actually see it for real. Well, virtual real I guess.
I was on the fence to buy this piece of tech as it is quite expensive and I wasn’t really sure if I was going to use it often. It’s also not just a question of getting the Vive – you also need the necessary space and gaming PC.
I am lucky enough to have a spare room in my current living space where I could set up the Vive but many of the previous places I’ve lived would just be too small.
After bouncing between the initial “Holy ****! Wow!” and the week-later “did I really spent all of that money?” I can now confidently say that it is very interesting and I definitely don’t regret the purchase.
I posted a message to the Antwerp UI Design Meetup message board to check if there is any interest in a meetup. If you’re interested please let me know there. Also, feel free to comment with your VR experiences or just get in touch about VR.
- Posted in web - 3 comments
In december I read the excellent “The Case Against Progressive Enhancement’s Flimsy Moral Foundation” (and its followup) which poses some interesting thoughts on some of the arguments that some of PE’s biggest proponents put forward to defend their position.
I started learned webdesign in ’06 and I was heavily influenced by the web standards movement. I was basically schooled by the likes of Zeldman, Jeremy Keith, Dan Cederholm and Andy Clarke.
In my last post I praised Jeremy’s Resilient Web Design but at the same time stated:
My only critique that – as a designer of highly interactive applications – the example of progressive enhancement is way too simplistic. But I guess that’s just where I’ve never agreed with Jeremy anyway.
If you want to read said example, I refer you to the part about software in Chapter 6 of Resilient Web Design, where they talk about Editorially (RIP).
I am happy that the concept of progressive enhancement exists and I am a big proponent. But at the same time I feel the need to talk about situations where PE is less than feasible; and where it’s just nonsensical.
Since PE is sometimes presented as a “moral” argument where PE’ers have the moral high ground (“If you don’t progressively enhance you don’t care about users!”) I want to talk a bit about the practicality of said enhancement. This is also partially covered in Chapter 7 of Resilient Web Design which talks about the challenges we face towards the future.
I get that in this React-world there needs to be some education about where we are coming from. If some people think it’s OK to build a simple content website that does nothing when the Javascript doesn’t work, they need to be schooled. Obviously content websites need to be built on a solid HTML base. There needs to be a separation of concerns between structure, presentation and behavior wherever feasible.
The gist of the progressive enhancement logic is that everything can have a fallback, thus creating a web that is less likely to break and more accessible. When the Javascript fails there should still be server-side navigation. When your CSS doesn’t load you should still be able to use the website. The idea is that you layer tech on top of each other and when one piece fails you have a fallback.
The problem is that this is not really true.
Not everything is a content website consisting of pieces that can have “fallbacks”. Vast pieces of software are being built with web tech. Apple’s Pages in the browser is an entirely different beast than your average news website. Enterprises are moving every bit of their software to a web stack.
In theory most of the things in these software packages can be progressively enhanced. A data table can be turned interactive. A tree component can be made accessible, as evidenced by the WAI-ARIA examples on Github.
This is all nice and dandy until you actually try to make it work across different browsers, platforms, screen readers etc.
I guess I have a problem with hardline PE’ers who have only ever created simple content websites, and then take a “moral high ground” stance.
The higher the level of interactivity the harder it gets to create a fallback.
For images you can write an alt text. For video you can create transcriptions. But things get progressively harder and time consuming – as anyone who has ever done subtitling for a two hour conference talk can attest.
Some visual representations of data — like calendars, or scatter plot charts — make no sense to a visually impaired person. You could try to describe the data, but depending on the chart that is nigh impossible.
One fallback solution for some things is to build an alternate way to access the same data. For example, for a calendar that means a list view.
But when you reach a certain level of interactivity there’s just no way to keep the PE argument up.
For example, a lot of tools to create content itself are impossible to be “progressively enhanced”. There is no fallback for your canvas in a drawing app. How exactly do you apply PE thinking to something like Figma?
Last year I worked on a tool that is basically something like Hype in the browser. An animation tool with a timeline. How does this get a fallback? Even if you were to find an appropriate fallback for individual pieces (e.g. a progressively enhanced color picker) you wouldn’t be able to use the application anyway if one thing breaks.
If you’d spent any time trying to progressively enhance something that is that highly interactive, it basically means that you’re spending dev time for a situation that just doesn’t exist. Sometimes dev time spent on PE is just nonsensical.
The argument that it’s not possible to progressively enhance something is sometimes used too soon – but in my experience building highly interactive web apps there are plenty of situations where I can argue that no, it’s not going to happen.
A lot of my job is about making sure software doesn’t break, that we use the right (web) tech, and that we build accessible interfaces. But there are plenty of situations where I just have to tell PE hardliners that the story is just a bit more complicated than they think.
- Posted in web - 1 comment
“Resilient Web Design” by @adactio is an important book. Many of the references are among the best writing I’ve read during years of learning about web design. My only critique that – as a designer of highly interactive applications – the example of PE is way too simplistic. But I guess that’s just where I’ve never agreed with Jeremy anyway.
- Posted in entrepeneurship
Jason Fried on why there’s no need to put up a front:
Bullshitting about scale is only part of the problem. There’s an awful lot of resumé enhancement going on as well. Think about what’s really happening when you see, say, Apple on someone’s client list. Do you think the person really worked for Apple? Or perhaps it was just a small job for the Apple reseller down the street? Or they were on a conference call with someone from Apple once. I’ve seen it all.
I love this. We are hiring at our company and in job interviews I always like to ask people exactly what they did when they have some big name client on their resume.
I don’t really care so much about who the client was – what I want to hear about is the work that was done, and also the interviewee’s reaction when they are questioned about something like this. Do they immediately admit that it wasn’t that big of a deal or do they go on and fabricate some story that it was really important?
I am guilty of bullshitting myself. As an example I was once hired by Microsoft as a designer to help out developers during a hackathon. It was a one day job, around the time Windows 8 was released. I sent them a bill and I got paid, so technically I worked for Microsoft… but really what I did was just a really small thing. They could have hired any UI designer for that job.
But at the time I really wanted to show off that I worked for them by putting Microsoft as a client on our website in our client roster. Mono was a new company and we didn’t really have a portfolio. But on our website we put this client roster full of company names that would definitely ring a bell with a Belgian audience like De Lijn, Bpost, Cisco etc.
While technically we had worked for all of the clients in our client roster in some capacity, most of it was through other agencies. We eventually removed that section from the website. Looking back it was a bit shameful to boast about something that wasn’t.
These days we just try to show off the real work in real cases. The client names might not sound that impressive but we can back up what is in there. You can call our clients and ask them about the work and I’m pretty certain they will a) know us and b) have something positive to say. I think that’s worth more than some vague reference to a company that you once did a very minor job for.
This weekend I listened to part of an ATP episode with Chris Lattner who worked on Clang, LLVM and eventually Swift. When you were the lead on something as significant as Swift I don’t think you will ever need to make your resume look good. You can just list that one thing really. This strengthens my belief that you should just try to always do great work and eventually you will be rewarded.
- Posted in Uncategorized - 18 comments
We can set a site to be responsive with the standard meta tag to do so:
<meta name="viewport" content="width=device-width">
This will adapt the content to the viewport width. We can also explicitly set a width – this is pretty uncommon, but it’s possible:
<meta name="viewport" content="width=1024">
This will render the content at 1024. If your device has a width of 768 pixels (e.g. in portrait mode) it will shows the content at a smaller scale.
The reverse is also true, if your device has a width of 1366 pixels (e.g. an iPad Pro) it will show the content at a bigger scale.
The question
What if you want the content to render at 1024 pixels, but if there are more pixels it should render the content at it’s native resolution? Basically it would behave like a liquid website with a minimum width.
The only solution I can think of is to only show the meta tag when you detected the width to be 1024 or less on the server side.
Who has any ideas?
Why?
The use case for this is to get the best user experience possible for a web app that has a minimum width of 1024 (because of the content of the pages e.g. tables, datagrids, calendars), but that is not specifically made responsive, on as many devices as possible.
People with good eyesight could theoretically use the app at on a tablet in portrait mode – typically supplying 600 to 800 pixels. But they should really turn their tablets around for their own comfort.
People could also theoretically use the app on a phone by doing a lot of pinching and zooming. Think about a situation where you just have to change a single setting and all you have is your phone.
The app should render at its “native scale” on viewports wider than 1024 pixels. This is the case for large tablets like the iPad. I am also pretty sure there are some larger Android tablets on the market.
I can already hear some people asking “why not just make it fully responsive?”. The answer is that phone usage for the app’s use case is uncommon enough to not make it worth it to build a fully responsive web app.
This is a “cheap” solution to realistically use a web app on as many devices as possible without breaking the bank.
(P.S. Looking at the issues in the spec my theory is that a non-hacky solution to this is basically unimplemented in browsers at this point)
- Posted in vr
At CES 2017, HTC announced the HTC Vive tracker, which is kind of an accessory to create other VR accessories. The idea is that you attach it to real-life objects to then use these in VR. For example you could attach it to a (special) baseball bat, which would enable you to bat in VR. The demo also included a rifle, which would then make you feel like you are shooting a real gun, since you’re holding a rifle instead of just a pair of controllers.
As the Vive matures, there’s more and more accessories coming for it. There were controllers for your feet so you could kind of simulate “walking”. Even if you basically have to stay in the same room.
I even heard about some company making a jacket that emits heat, to kind of simulate firefighting. I’m not so sure about this but there’s definitely a lot of people trying a lot of different things.
I’m looking for a good opportunity to try out the Vive. I tried it on at Kikk, but only for a brief moment. It’s about €950 which is a bit steep to just go and buy it, even when I already have a gaming PC that could drive the graphics.